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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Fozzie
C C P C C P Alliance
10881
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Posted - 2014.08.06 12:57:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10964
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Posted - 2014.08.07 13:18:00 -
[2] - Quote
Hey guys, thanks for the feedback so far. Special thanks to those who are providing lots of text about the reasoning behind your feelings, as those are the most useful posts.
We're continuing to pour over all the feedback and considering multiple options for adjustments to the plan based on what we're hearing. We probably won't have something new to announce for a couple days but we want you to know that we are listening and working hard behind the scenes in the meantime. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11116
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Posted - 2014.08.16 21:53:00 -
[3] - Quote
Hey everyone. I want to thank you for all the reasoned feedback posted here, in your third party blogs, and passed along to the CSM.
We've made some changes to the plan and updated the dev blog with the new version (It may take a few minutes to apply).
The goal with this set of tweaks is to make the time required to return to the wormhole (or to get within refit range of your friends) for average jumps shorter, while keeping a significant element of risk. To reach these goals, we're pulling the base spawn distance for large ships in significantly, to below 14km. At the same time we'll be adding a new mechanic that modulates the randomness of your jump based on how close a wormhole is to collapse. For a fresh wormhole with none of its mass limit used, the deviation from the base distance will be a maximum of 2km. For a jump that collapses the wormhole, the maximum deviation (which can send you even closer to the wormhole or farther away) will be a maximum of 5km.
This brings the average jump distance down significantly while preventing complete safety and giving players a new element to consider in their strategic decision making. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11163
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Posted - 2014.08.25 14:11:00 -
[4] - Quote
Hey guys. I wanted to post again to make sure it's clear that we are not ignoring this thread and that we will be continuing to keep a close eye on your feedback and on changes in player behavior.
I completely understand that some of you are feeling anger over the fact that we disagree about how this change will play out. We wish we could please everyone at all times but unfortunately that isn't always possible. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11185
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Posted - 2014.09.03 18:47:00 -
[5] - Quote
Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11185
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Posted - 2014.09.03 18:53:00 -
[6] - Quote
Ahost Gceo wrote:CCP Fozzie wrote:Hey everyone. I want to post to remind you guys that we're not ignoring this thread, we're continuing to follow all the feedback on the Hyperion changes, as well as watching metrics extremely closely.
I understand that for some of you the fact that I'm posting in this thread without announcing something new may be frustrating, but we also don't want to give the impression that we've stopped reading.
We can't promise that we'll always agree with each of you on every particular issue, but we will never stop accepting feedback and re-evaluating the state of the game. If you can, run some active statistics and see if the amount of jumps in w-space has declined since this update as people have left. Definitely will be interesting to see what destruction you have wrought.
I'm watching all those numbers very carefully. We've also been sharing a lot of stats with the CSM (The CSM in general and Corbexx in particular have been very helpful in working with us to ensure we watch all the right things), and we may be able to put some of them into a blog or something similar for public consumption at some point. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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